The Texture object is just a wrapper object around the actual texture data which lives in the ImageComponent. The solution is to share ImageComponent objects and use unique Texture objects.
Doug Twilleager Java 3D Team Sun Microsystems >Delivered-To: [EMAIL PROTECTED] >Delivered-To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Exception outside VM >To: [EMAIL PROTECTED] > >>On Wed, 30 Jan 2002 17:25:51 +0100, Karsten Fries <[EMAIL PROTECTED]> wrote: > >>By the way, why is >>the enable flag part of the texture and not of the texture attributes. >>Imagine >>a texture that is shared by two geometries in different shapes! >>This might lead to some inconsistencies or restrictions!! >> > >Food for thought....so what's the workaround ? > >Raj > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".