Hi

I am routing through data from the VRML loader imediately after loading it
in order to clean it up.

I am using getGeometries() on the Shape3Ds and then looping through the
enumerator fetching the geometries.

Some of the geometries are coming back from the enumarator as null.

If I repeat the scan process on the same sceneGraph process (in the same
run) some of the nulls vanish and I get real geometries. If I repeat it
again I probably get a full set of geometry.

Has anyone seen anything like this?  It smells like some fort of untrapped
memory problem interacting with the garbage collection process but I don't
know for sure.

Thanks for any suggestions

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