Hi
I am routing through data from the VRML loader imediately after loading it
in order to clean it up.
I am using getGeometries() on the Shape3Ds and then looping through the
enumerator fetching the geometries.
Some of the geometries are coming back from the enumarator as null.
If I repeat the scan process on the same sceneGraph process (in the same
run) some of the nulls vanish and I get real geometries. If I repeat it
again I probably get a full set of geometry.
Has anyone seen anything like this? It smells like some fort of untrapped
memory problem interacting with the garbage collection process but I don't
know for sure.
Thanks for any suggestions
[EMAIL PROTECTED]
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".