Alex Bowden wrote: > After the loader returns various additional things happen to the scene > returned by the loader - like I tree walk it to set capabilities and then I > compile it.
You might want to be careful here. We set most capability bits beforehand, so you might be wasting effort. > Should I have to wait for the loader to be complete before doing this? How > then do I detect that the loader is complete? The current loader interface has a very fuzzy definition about that. As is, we don't have a way of telling you when the load is entirely finished. We don't have an answer that is useful for you unfortunately. Alan and I have spent quite a bit of time chatting about the loader and various performance optimisations during the last week. We think we have lots of stuff to do and some tricks to play. That work will likely start in a month or so, but the end result is that you shouldn't need to worry about this sort of thing then. We expect that it will take 4-5 months of development before that is complete. -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
