Charmaine Lee wrote:

>         . the geometry is not being shared by more than one Shape3D  AND

How this can be detected ? For example I create one shape with given
geometry (non-readable etc), but save pointer to a geometry in _my_
code. Later, after scenegraph is compiled, I attach another Shape3D
which uses same geometry.

I suppose that you forget about original geometry and make your own,
transformed one ?

Artur

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