>
>
> > . the geometry is not being shared by more than one Shape3D AND
>
> How this can be detected ? For example I create one shape with given
> geometry (non-readable etc), but save pointer to a geometry in _my_
> code. Later, after scenegraph is compiled, I attach another Shape3D
> which uses same geometry.
>
> I suppose that you forget about original geometry and make your own,
> transformed one ?
>
We still keep the original geometry data around in the class
object, but the geometry data in the display list for
the scenegraph is transformed. However,
we'll create separate shareable display list for
shareable geometry, in this case, the transforms
will NOT be applied to the geometry.
Charmaine Lee
Sun Microsystems
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