Is there any way to draw some geometry of the into an offscreen(or alpha) buffer and the rest into the normal canvas3d ?
 
I can't just use two universes, because I need the geometry clipping between objects rendered into the offScreen and the others to be done..
 
 
If it's not possible in scenegrpah mode, then how about immediate mode ?
 
 
greetings
 -Michael Nischt
 
 
 

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