Hi Joachin

> Well if you have objects which are either complete opaque or either
> complete non-opaque you could do some sorting appending of the
> transparencyAttributes unfortunately this won't work in retained mode or
> it's very hard as you need to know when rendering is going on or is done.

yes, there are even more tricks possible with the transparency attributes,
but how to organize with the 2 Canvas3D's ?

is this possible:

onScreenCanvas.getGraphicsContext3D().draw(shape1);
offScreenCanvas.getGraphicsContext3D().draw(shape2);

and will the drawed geometry (shape2) clipped against the other or are they
in two different universes and non-influences each other ?


greetings
 -Michael Nischt

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