Hi Joachim, > > and will the drawed geometry (shape2) clipped against the other or are they > > in two different universes and non-influences each other ?
> Nope if you want that also (I think you mean with clipping in this > context occlusion, right?) you have to grap even deeper in to > the trick box. > You have to draw all objects into the offScreenCanvas to get ZBuffer > information but first you check if they have a transparencyAttribute > if no set one with BLEND_ZERO, BLEND_ZERO as Source and Destination > Blending. This makes sure they are rendered but don't show up on the > canvas. So you will get black areas. I don't know if that is the effect > you want. well, this is the desired effect and excactly the answer I was looking for.. but I hoped it would be possible without drawing each geometry (rendered into the onScreenCanvas) twice. ( I guess there is no way to retrieve the ZBuffer of the OnScreenCanvas and copy it into the other, with the same effect ?) greetings -Michael Nischt =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
