Hello,

I made an app with j3d who creates a terrain and I have questions to improve 
performance of the rendering :

- I tryed view frustum culling from j3d engine using 
shape3D.setBoundsAutoCompute(false);
shape3D.setBounds();

and viewPlatform.setActivationRadius(int)

At this time, I don't see the effect of setActivationRadius on my scene, when I move 
the camera in the world, shape3D are not always drawen : it depends on the angle on 
the Y axis of the camera, I don't understand why !

- I take a look for terrain implementation with quadtree..., I'd like to know which is 
the more efficient way to go around the terrain and update the screen with new data ? 
Can someone give an example ?

thanks in advance !!!

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to