Hello, I made an app with j3d who creates a terrain and I have questions to improve performance of the rendering :
- I tryed view frustum culling from j3d engine using shape3D.setBoundsAutoCompute(false); shape3D.setBounds(); and viewPlatform.setActivationRadius(int) At this time, I don't see the effect of setActivationRadius on my scene, when I move the camera in the world, shape3D are not always drawen : it depends on the angle on the Y axis of the camera, I don't understand why ! - I take a look for terrain implementation with quadtree..., I'd like to know which is the more efficient way to go around the terrain and update the screen with new data ? Can someone give an example ? thanks in advance !!! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".