I'm under the impression that ROAM is CPU intensive and not very
GPU-friendly.

I've done some reading into both ROAM and VIPM.  I haven't yet implemented
either, but I've read a few articles recommending VIPM over ROAM.

Opinions?


----- Original Message -----
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 05, 2002 3:21 PM
Subject: Re: [JAVA3D] need help on view frustrum culling !!!


> > - I take a look for terrain implementation with quadtree..., I'd like to
know which is the more efficient way to go around the terrain and update the
screen with new data ? Can someone give an example ?
>
> In the j3d.org repository is a ROAM implementation based on code from
> Paul Byrne of Sun. I'm debugging it as we speak....
>
> --
> Justin Couch                         http://www.vlc.com.au/~justin/
> Freelance Java Consultant                  http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
> processes data according to its domain, its environment; you, with
> all your brains, would be useless in a mouse's universe..."
>                                                - Greg Bear, Slant
> -------------------------------------------------------------------
>
>
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