I'm under the impression that ROAM is CPU intensive and not very GPU-friendly.
I've done some reading into both ROAM and VIPM. I haven't yet implemented either, but I've read a few articles recommending VIPM over ROAM. Opinions? ----- Original Message ----- From: "Justin Couch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 05, 2002 3:21 PM Subject: Re: [JAVA3D] need help on view frustrum culling !!! > > - I take a look for terrain implementation with quadtree..., I'd like to know which is the more efficient way to go around the terrain and update the screen with new data ? Can someone give an example ? > > In the j3d.org repository is a ROAM implementation based on code from > Paul Byrne of Sun. I'm debugging it as we speak.... > > -- > Justin Couch http://www.vlc.com.au/~justin/ > Freelance Java Consultant http://www.yumetech.com/ > Author, Java 3D FAQ Maintainer http://www.j3d.org/ > ------------------------------------------------------------------- > "Humanism is dead. Animals think, feel; so do machines now. > Neither man nor woman is the measure of all things. Every organism > processes data according to its domain, its environment; you, with > all your brains, would be useless in a mouse's universe..." > - Greg Bear, Slant > ------------------------------------------------------------------- > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
