David Yazel wrote: > I just want to weigh in here with an alternate technique. This technique is > optimized for fairly slow movement speeds.
This is the old situation of offline v online code. We got the same sort of questions in VRML: "VRML sux, Quake is much quicker". If you build a system for highly optimised situations, then of course it will be faster in that situation. It's the old BSP tree stuff all over again. Unfortunately, for the majority of the applications that have to be general, there is no real ability to optimise the file format before the application gets to display it. I have to load a generalised DTED or DEM file. They don't have any of the luxury of preprocessing to build grids. In fact, some files are many tens of megabytes in size. So while ROAM may be slower for your particular game, in a general useage, it will be faster - particularly for the slap it together and wander around applications. -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".