James Robertson wrote: > Can the various techniques for large terrains discussed in this thread > all be layered over Java3D?
Yup. That's exactly what we're talking about. Sometimes this means ignoring the scengraph stuff and just reverting to OpenGL like calls of using GeometryUpdater and pushing raw triangles (TriangleArray) to the video card each frame, which is what the ROAM implementation I have does. -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".