James Robertson wrote:
> Can the various techniques for large terrains discussed in this thread
> all be layered over Java3D?

Yup. That's exactly what we're talking about. Sometimes this means ignoring
the scengraph stuff and just reverting to OpenGL like calls of using
GeometryUpdater and pushing raw triangles (TriangleArray) to the video
card each frame, which is what the ROAM implementation I have does.
--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                               - Greg Bear, Slant
-------------------------------------------------------------------

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to