Justin Couch wrote:

> Yup. That's exactly what we're talking about. Sometimes this means ignoring
> the scengraph stuff and just reverting to OpenGL like calls of using
> GeometryUpdater and pushing raw triangles (TriangleArray) to the video
> card each frame, which is what the ROAM implementation I have does.

After quick browsing your terrain code, it seems to me that you allow
either colors or texture, not both (so no modulating by texture etc).
Also there seems to be no generation/support for normals. Are my
assumptions correct ? If yes, then is this design decision or you just
wanted to have basics quick and are happy if anybody else will implement
these missing parts ?

Artur

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