We are just getting working on sound... so be prepared for a bunch of newbie
questions in the next week :)

First question:
I am able to put multiple background sound nodes into the scene with no
problem if I insert them with a large scheduling bounds, like BoundingSphere
((0,0,0) 100000).  So basically they become active right when they are
inserted into the scene.  But when I try to put the background sound node in
a model with scheduling bounds of only 5 meters, then transform the model
into the scene, the sound never activates when the view intersects the
bounds.  Any ideas?

Dave Yazel

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