We are just getting working on sound... so be prepared for a bunch of newbie questions in the next week :)
First question: I am able to put multiple background sound nodes into the scene with no problem if I insert them with a large scheduling bounds, like BoundingSphere ((0,0,0) 100000). So basically they become active right when they are inserted into the scene. But when I try to put the background sound node in a model with scheduling bounds of only 5 meters, then transform the model into the scene, the sound never activates when the view intersects the bounds. Any ideas? Dave Yazel =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
