> Date: Fri, 8 Feb 2002 16:38:58 -0500
> From: Yuri Nikishkov <[EMAIL PROTECTED]>
>
> It looks as if 1.2.1_03 uses OpenGL's drawPixels and beta1 uses texture with
> filtering turned on to display background. Can you comment on that, is it a
> bug, or a new feature, and how to work around that to get correct (not
> blurred) background picture?
glDrawPixels was often unaccelerated in Windows OpenGL implementations, so at
some point the default was changed to use texture mapping for the background.
The Solaris release continues to use glDrawPixels.
You can set the j3d.backgroundtexture property on the java command line to set
your preference -- if true, texture is used for backgrounds; if false,
glDrawPixels is used:
java -Dj3d.backgroundtexture=false MyProgram
-- Mark Hood
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