>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Fri, 8 Feb 2002 16:38:58 -0500
>From: Yuri Nikishkov <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Blurred background
>To: [EMAIL PROTECTED]
>
>Kelvin or anybody else in Java3D team,
>
>I have another problem for you, this time in Java3D 1.3 beta1. In our
>application we use sort of "hot draw" mode when "cold" geometry is read
>using Raster object and then its ImageComponent2D is set to Background node
>that is displayed in immediate mode. It works fine in Java3D 1.2.1_03, but
>in 1.3 beta1 the background appears slightly blurred. It looks as if
>1.2.1_03 uses OpenGL's drawPixels and beta1 uses texture with filtering
>turned on to display background. Can you comment on that, is it a bug, or a
>new feature, and how to work around that to get correct (not blurred)
>background picture?
>
The filtering mode GL_TEXTURE_MAG_FILTER and
GL_TEXTURE_MIN_FILTER when background texture map used
is set to GL_NEAREST in v1.3 beta1 as expected.
The blending mode is also disable.

Background image may scale according to
its mode SCALE_FIT_MIN, SCALE_FIT_MAX etc..
So I guess it might be the driver handle
them differently. You might want to try out
different graphics card to see the effect.
You can also send us a test case to take a
look.

Thanks.

- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.

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