Lan,

>
> For the platform independence, we switched from c to java3D.
>
> I have never done any accurate quantity analysis on the java3d performance.
> I simply address the fact with my experience. The biggest problems are
> memory and speed.
>
> In c with Motif, OpenGL, we could handle 800x800 grids with the objects as
> individuals on terrain grids,  but java3D can handle 25x22  grids only with
> shared objects. The reasons for such big difference includes using Shape3D
> to represent the objects instead of Shape2D implemented in c because the
> OrientedShape in j3d does not work well with Shared Group.

What's the problem you have with O3D ? If it is a j3d bug, please send
us a bug report.

>From Java 3D specification :
OrientedShape3D is similar in functionality to the Billboard behavior,
but OrientedShape3D nodes will orient themselves correctly for each view,
and they can be used within a SharedGroup.

- Chien Yang
  Java 3D Team.

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