Thanks for the response. Lan Wu-Canever wrote: In c with Motif, OpenGL, we could handle 800x800 grids with the objects as individuals on terrain grids, but java3D can handle 25x22 grids only with shared objects. The reasons for such big difference includes using Shape3D to represent the objects instead of Shape2D implemented in c because the OrientedShape in j3d does not work well with Shared Group.
Being very new to this field this was all a little difficult to understand. Could anyone explain what is written above in simpler terms ? In addition if anyone else could share their experience of Java's lack of speed negatively affecting what they were trying to do it would be much appreciated. I would also like to hear from anybody who has also used both OpenGl and Java 3D and found significant differences in performance between the two. Rob Elsam =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
