Thanks for the response.  Lan Wu-Canever wrote:
In c with Motif, OpenGL, we could handle 800x800 grids with the objects as
individuals on terrain grids,  but java3D can handle 25x22  grids only with
shared objects. The reasons for such big difference includes using Shape3D
to represent the objects instead of Shape2D implemented in c because the
OrientedShape in j3d does not work well with Shared Group.

Being very new to this field this was all a little difficult to understand.
Could anyone  explain what is written above in  simpler terms ?  In addition
if anyone else could share their experience of Java's lack of speed
negatively affecting what they were trying to do it would be much
appreciated. I would also like to hear from anybody who has also used both
OpenGl and Java 3D and found significant differences in performance between
the two.

Rob Elsam

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