I wrote a small test program, but it shows no bug. Nevertheless in my
applet only one of thirty frames (animated by a Switch node) keeps the
colors, not the first but the second. Detaching and reattaching the
content branch may change that situation. For me it seems
unpredictable under which circumstances these things occur.

It's similar to two other bugs I have reported before:
1) Transparency not work if appearance is shared (fixed in 1.3b2!?)
2) Disabling depth buffer does not work (perhaps not registered by
Sun, because I could not reproduce it in a test program)

In my opinion all these bugs are caused by an incorrcet handling of
shared appearances and are therefore probably already fixed.

Regards,

Ingo


>>Hi,
>>
>>could someone from Sun check if the new USE_COORD_INDEX_ONLY flag of
>>GeometryArray is working with IndexedTriangleArrays with per vertex
>>colors. I just tried it, that means I used a vertex format of
>>GeometryArray.USE_COORD_INDEX_ONLY | GeometryArray.COORDINATES
>>| GeometryArray.NORMALS | GeometryArray.COLOR_3
>>and changed nothing else and have lost my vertex colors.
>>
>>Or do I have to change something else?
>>
>Please send us a test program to investigate if it didn't work.
>
>Thanks.
>
>- Kelvin
>-------------------------
>Java 3D Team
>Sun Microsystems Inc.

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