David,

The game looks great. Will you be able to prepare an MPEG for us sometime?
You've been a great ambassador for the technology - let's keep cross-posting
to javagaming.org etc. and spread the word. This is going to be a good year
for gaming with Java! :-)

Sincerely,

Daniel Selman

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of David Yazel
Sent: Sunday, March 10, 2002 12:50 AM
To: [EMAIL PROTECTED]
Subject: Java3d performance


Hey everyone!

We have been busily preparing for the game developer conference (only a week
away now) and a lot of our work has been coming together at a furious rate.
I know there has been some question about Java3d performance compared to
other options.  I was running some tests with our latest build and thought
you might like to see something :

http://209.235.47.61/screenshots/cosm636.jpg

This is a pretty busy scene and it is running at 29 fps.  This is with full
sound, moving sky, tons of geometry, overlays, animation.  It is running on
700 Mhz machine at 1024 x 768 on a Geforce II.  We have not really put huge
effort into optimization (besides hopefully good coding) and I know there
are things we will be doing to improve the framerate down the road.

I do think that Java3d is an amazing technology and performs very well for
such a large API.  Except for some tricks with shaders and so forth, we have
not felt crippled by using a more limited 3d card interface than would be
available for a straight OpenGL implementation.  I read on the GameDev
forums that it is a wildly held view that Java is an inappropriate language
to code a commercial game.  Well I guess we will just have to disagree.

Night!

David Yazel

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to