Hi Thomas, >Date: Mon, 11 Mar 2002 23:05:03 +0100 >From: Thomas Gick <[EMAIL PROTECTED]> >Subject: [JAVA3D] On 64 MB Video card it runs, On 32 MB Card not -> Java3D 1.3 beta >stable? >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Content-transfer-encoding: 8BIT >Delivered-to: [EMAIL PROTECTED] > >Hi, > >please help me. i become crazy. > >Java3D code runs and runs not. > >I wrote a little java 3d code ( Car Race) . this code i run on 3 different machines. > >1) Pentium III 450 MHZ 384 MB RAM Win2000 Directx 8.1 Java 1.4 rc > java 3D 1.3 beta1 (DirectX) Elsa Gladiac 511 (64 MB) >2) Pentium III 500 MHZ 256 MB RAM Win2000 Directx 8.1 Java 1.4 rc > java 3D 1.3 beta1 (DirectX) ATI Rage Mobility-P AGB (8 MB) >3) Pentium III 450 MHZ 256 MB RAM Win2000 Directx 8.1 Java 1.4 >final java 3D 1.3 beta1 (DirectX) Elsa Erazor 3 (32 MB) > >On machine 1 the code runs always, with no problems. my app needs about 25 MB of RAM >if it runs. >Machine 2 is a notebook. If i run netbeans (90 MB of real memory is consumpted) and >start my app (should need 25 MB) the screen stays blank an the following error >occurs: > >Fail to create hardware D3D Device, switch to use reference rasterizer. - >D3DERR_OUTOFVIDEOMEMORY > >If i close netbeans, the code runs slow, but runs > Same problem as I previously mention, this config run in reference mode so it is really slow. Try switching to another display mode.
>On the third machine the code run�s not. the screen stays black, but here no error on >the console appears. Check out the latest driver from both, http://195.127.122.75/Internet/ElsaFileArea.nsf/files-us?OpenView&Start=1&Count=1000&Expand=3#3 and the generic one from, http://www.nvidia.com/view.asp?PAGE=windows2000 to see which one works for you. > > >Please help me. I don�t know what�s going on. > >if you want to look at the code you will find it under: http://www.gicknet.de/code.zip >There are 2 cars. you can drive with car1 with the control keys and car2 with the >keys "nm.;". you can lift up your viewing plattform with a and y. > > > >if you�re an experienced java 3d Programmer you may say to me, why i cannot compile >the code with activated lines 90-92. Here i want to >activate the collision detection. >The code is the beginning of an Car Race written java 3D. i haven�t experience in >optimizing java 3d code, but i see, that there is much to do. >The code is too slow on a normal machine. > >Where now ist the circle there should be houses, meadow, trees and streets in the >finally version. If you have by chance some 3d objects you would >really help me (of course only if you say to me, where i find it) > >If you have some tips for me (no matter relating to which part of the programm), i >would be really pleased. > >I know there a many requests to you. I am new in java3d and new in java self. So >there are many open questions i have. >But really important is the main question why java 3d seems so astable in this >special case. > > >Thanks a lot to all who want to help me, > >Greetings from Germany, > > > > \\ll// > @ @ > --ooo------(_)----ooo-- > > Thomas > > - Kelvin ---------------- Java 3D Team Sun Microsystems Inc. ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
