Hi Thomas,

>Date: Mon, 11 Mar 2002 23:05:03 +0100
>From: Thomas Gick <[EMAIL PROTECTED]>
>Subject: [JAVA3D] On 64 MB Video card it runs, On 32 MB Card not -> Java3D 1.3 beta 
>stable?
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-transfer-encoding: 8BIT
>Delivered-to: [EMAIL PROTECTED]
>
>Hi,
>
>please help me. i become crazy.
>
>Java3D code runs and runs not.
>
>I wrote a little java 3d code ( Car Race) . this code i run on 3 different machines.
>
>1) Pentium III 450 MHZ 384 MB RAM       Win2000         Directx 8.1     Java 1.4 rc   
>  java 3D 1.3 beta1 (DirectX)     
Elsa Gladiac 511 (64 MB)
>2) Pentium III 500 MHZ 256 MB RAM       Win2000         Directx 8.1     Java 1.4 rc   
>  java 3D 1.3 beta1 (DirectX)     
ATI Rage Mobility-P AGB (8 MB)
>3) Pentium III 450 MHZ 256 MB RAM       Win2000         Directx 8.1     Java 1.4 
>final  java 3D 1.3 beta1 (DirectX)     
Elsa Erazor 3 (32 MB)
>
>On machine 1 the code runs always, with no problems. my app needs about 25 MB of RAM 
>if it runs.
>Machine 2 is a notebook. If i run netbeans (90 MB of real memory is consumpted) and 
>start my app (should need 25 MB) the 
screen stays blank an the following error
>occurs:
>
>Fail to create hardware D3D Device, switch to use reference rasterizer. - 
>D3DERR_OUTOFVIDEOMEMORY
>
>If i close netbeans, the code runs slow, but runs
>
Same problem as I previously mention, this config run in reference mode so it is 
really slow.
Try switching to another display mode.

>On the third machine the code run�s not. the screen stays black, but here no error on 
>the console appears.

Check out the latest driver from both,

http://195.127.122.75/Internet/ElsaFileArea.nsf/files-us?OpenView&Start=1&Count=1000&Expand=3#3

and the generic one from,
http://www.nvidia.com/view.asp?PAGE=windows2000

to see which one works for you.


>
>
>Please help me. I don�t know what�s going on.
>
>if you want to look at the code you will find it under: http://www.gicknet.de/code.zip
>There are 2 cars. you can drive with car1 with the control keys and car2 with the 
>keys "nm.;". you can lift up your 
viewing plattform with a and y.
>
>
>
>if you�re an experienced java 3d Programmer you may say to me, why i cannot compile 
>the code with activated lines 90-92. 
Here i want to
>activate the collision detection.
>The code is the beginning of an Car Race written java 3D. i haven�t experience in 
>optimizing java 3d code, but i see, 
that there is much to do.
>The code is too slow on a normal machine.
>
>Where now ist the circle there should be houses, meadow, trees and streets in the 
>finally version. If you have by chance 
some 3d objects you would
>really help me (of course only if you say to me, where i find it)
>
>If you have some tips for me (no matter relating to which part of the programm), i 
>would be really pleased.
>
>I know there a many requests to you. I am new in java3d and new in java self. So 
>there are many open questions i have.
>But really important is the main question why java 3d seems so astable in this 
>special case.
>
>
>Thanks a lot to all who want to help me,
>
>Greetings from Germany,
>
>
>
>                                 \\ll//
>                                   @ @
>                         --ooo------(_)----ooo--
>
>                        Thomas
>
>

- Kelvin
----------------
Java 3D Team
Sun Microsystems Inc.

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