I am using Java3D to make driveway paving simulations. I take an existing
picture of a driveway, and then calculate the geometry of the driveway, lay
a texture on it and merge the driveway image with the digital photograph.

Unfortunately, the driveway ends up looking blurry because the mipmapped
textures are swapped in too close to the virtual camera. I have an example
at http://www.johnbarrus.com/java3dblurry/

I'd love to adjust the distance at which the mipmaps are swapped in. Anyone
have any ideas? Is this a known bug in Java3D or perhaps am I doing
something wrong?

Thanks for your help.

Sincerely,

John Barrus

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to