I checked the code to make sure, and I was using NICEST for both MagFilter
and MinFilter, so I changed it to your suggestion and it looked the same. I
did notice that I have some control using the display card control panel and
I changed the the display-card mipmap to "Best" and there was some
improvement, but it still seems to me that the lower-res images come in too
soon.

So, I guess there is some interaction with the display card in my case that
caused the transition you point out in the second image. My original
question was if there was any Java3D control over when the LOD's of the
textures get swapped in and I think you already said no. Do I have any other
options that anyone can think of? One possibility might be to generate a
higher-res image and then use JAI to reduce the image to the size I want. I
know that gets rid of the transitions (and looks the way I want) but it
seems silly to do it that way.

John B.


-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Jacob Marner
Sent: Saturday, March 16, 2002 8:51 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Problems with blurry texture maps


> The second image in the web page uses the trilinear
> filtering you suggest.

I don't believe it does. On the second image on the
webpage you can see the edge where the mipmaps
change. With trilinear filtering on that would not be
the case. The point in trilinear filtering (the MIN_FILTER
being MULTI_LEVEL_LINEAR) is to filter between the
adjacent mipmap levels in order to eliminate that
edge.

Jacob

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