Hi Daniel,

Thanks for your reply. Just one other question. What is the Shape3D object to which I 
add the texture as appearance? Do I just call the Shape3D constructor with 
ImageComponent2D as the Geometry and the texture as the appearance?

Daniel Selman <[EMAIL PROTECTED]> wrote:

>Vijay,
>
>Java 3D 1.3 adds support for RenderedImage. You can now pass either a
>BufferedImage or a RenderedImage to the ImageComponent2D constructor, and
>then wrap the ImageComponent2D in your Texture2D, and finally add your
>texture to your Appearace for a Shape3D.
>
>Sincerely,
>
>Daniel Selman
>
>Author - "Java 3D Programming"
>http://www.manning.com/selman
>
>-----Original Message-----
>From: Discussion list for Java 3D API
>[mailto:[EMAIL PROTECTED]]On Behalf Of Vijayaraghavan
>Rajagopal
>Sent: Friday, April 12, 2002 11:44 PM
>To: [EMAIL PROTECTED]
>Subject: Reading DICOM file formats into Java 3D
>
>
>Hi,
>I wrote a while ago asking for help in loading DICOM images into Java 3D. I
>got a JAI application that has a DICOM decoder. I have used the JAI code. I
>am at the stage where I am trying to load the image into my branch group.
>But, if I use code similar to the JAI application, the data is stored as a
>RenderedImage But Java 3D does not allow this. There is a getRaster function
>in the JAI application. But this Raster is from
>java.awt.image.Raster.......J3D only accepts Raster images of
>javax.media.j3d.Raster. Can someone help me? Is it possible to attach a
>RenderedImage from JAI into the Branch Group of Java 3D? What types of
>shapes/images can be attached?
>
>
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