This may work in the current implementation, but it is not a supported thing to do. Imagine if the compile operation did some things that were hardware specific. Those things might not work, or perform poorly, on the remote computer. A better approach is to serialize the non-compiled scene graph, and then compile it on the remote computer before displaying.
Doug Twilleager Java 3D Team Sun Microsystems >Subject: Re: [JAVA3D] Changes after compilation... >To: [EMAIL PROTECTED] >Delivered-to: [EMAIL PROTECTED] >Delivered-to: [EMAIL PROTECTED] > >Thanks! > >But in that case, can i set all geometries, appearances, transform, behaviors, etc, in a branchgroup, complie it, serialize it and attach this to a locale on >a different computer and render the scene from there? > >thanks again! > >pw > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".