This may work in the current implementation, but it is not a supported
thing to do.  Imagine if the compile operation did some things that were
hardware specific.  Those things might not work, or perform poorly, on the
remote computer.  A better approach is to serialize the non-compiled scene
graph, and then compile it on the remote computer before displaying.

Doug Twilleager
Java 3D Team
Sun Microsystems


>Subject: Re: [JAVA3D] Changes after compilation...
>To: [EMAIL PROTECTED]
>Delivered-to: [EMAIL PROTECTED]
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>Thanks!
>
>But in that case, can i set all geometries, appearances, transform, behaviors,
etc, in a branchgroup, complie it, serialize it and attach this to a locale on
>a different computer and render the scene from there?
>
>thanks again!
>
>pw
>
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