Hi all, If you add hardware and machine optimizations will you add a flag to turn in off?
David. -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of Doug Twilleager Sent: Tuesday, April 23, 2002 2:33 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Changes after compilation... The issue is not with the concept of compilation and capability bits. If you set capability bits, and compile an object, then you do have access to the things that you set with the capability bits. And, given our current set of compile optimizations, it should work fine because they are all machine and hardware independent. However, if we add machine and hardware compile optimizations in the future, this sort of thing won't work. The machine that receives the compiled scene graph may not know how to process the machine specific compilation. The loose analogy is compiling a program for intel and expecting it to work on a sparc or mips machine. You just don't expect it to work. Doug. Philip Wong wrote: >Dear Doug, > >sorry for being a pain. I wanted to build an infinitely scalable Java3D environment, >and compilation will take so long eventually. My idea is to distribute the compilation >so that it doesn't overload one computer. I am working on it using a Linux cluster. >The compiled code will then be streamed to an Onyx for rendering. Somehow I got >the impression that by setting the capability bits on nodes, I will be able to >interact with the environment in run time. I am still a bit confused in how >this will work and it will be very helpful if someone experienced in Java3D can >comment on the idea. > >thanks again, > >pw > >======================================================================= ==== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > ======================================================================== === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".