Dear Doug, sorry for being a pain. I wanted to build an infinitely scalable Java3D environment, and compilation will take so long eventually. My idea is to distribute the compilation so that it doesn't overload one computer. I am working on it using a Linux cluster. The compiled code will then be streamed to an Onyx for rendering. Somehow I got the impression that by setting the capability bits on nodes, I will be able to interact with the environment in run time. I am still a bit confused in how this will work and it will be very helpful if someone experienced in Java3D can comment on the idea.
thanks again, pw =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".