Dear Doug,

sorry for being a pain. I wanted to build an infinitely scalable Java3D environment,
and compilation will take so long eventually. My idea is to distribute the compilation
so that it doesn't overload one computer. I am working on it using a Linux cluster.
The compiled code will then be streamed to an Onyx for rendering. Somehow I got
the impression that by setting the capability bits on nodes, I will be able to
interact with the environment in run time. I am still a bit confused in how
this will work and it will be very helpful if someone experienced in Java3D can
comment on the idea.

thanks again,

pw

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