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Hello everyone.
I have no experience with 3D programming, but
really want to start putting my hands on it..
I will programming in Java but nonetheless i'm not sure if i should turn to java3D or to openGl.
Is there any drastic speed differences between the
two? Which philosophy is supposed to be a better approach (i.e. better
paradigm, more elegant, etc.)?
I know this is quite a newbie question, and I
should really try to learn both and then compare their usage, but i
would really appreaciate some insight on the matter..
Thanks a lot!
regards,
Pedro Teixeira
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- Re: [JAVA3D] OpenGl X Java3D Pedro Teixeira
- Re: [JAVA3D] OpenGl X Java3D Mojtaba
- Re: [JAVA3D] OpenGl X Java3D Mauricio Vives
