Hello everyone.
 
I have no experience with 3D programming, but really want to start putting my hands on it..
I will programming in Java but nonetheless i'm not sure if i should turn to java3D or to openGl.
Is there any drastic speed differences between the two? Which philosophy is supposed to be a better approach (i.e. better paradigm, more elegant, etc.)?
 
I know this is quite a newbie question, and I should really try to learn both and then compare their usage, but i would really appreaciate some insight on the matter..
 
Thanks a lot!
 
regards,
 
Pedro Teixeira
 

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