Nice utility, might be nice to check out and see how well it'd work for generic uses. I was already starting work on a similar viewing *and* animation editing utility.
Scott ----- Original Message ----- From: "Artur Biesiadowski" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April 23, 2002 4:15 AM Subject: Re: [JAVA3D] Animation > Chris Forrester wrote: > > > One really nice option that I can see in the near future is the GMAX idea - > > basically, a totally free version of 3dsmax that is availiable to all. The > > neverwinter nights guys are doing Siege Max, their customized version of > > GMAX, which only exports to the neverwinter nights format. Since > > neverwinter > > nights has exactly what everyone seems to want, an importer for this would > > be the best way to get things done. > > I suppose you know about that, but just in case: > > Import/export nwn mdl to/from studio max > http://www30.brinkster.com/zaddix/NWN/ > > Display and animate nwn mdl in java3d > http://nwn-j3d.sourceforge.net/ > > > NWN uses separate shape for each part of body. This means fast and easy > animation (only transform groups are modified, display lists can be > used), but there are ugly joins between them in some cases. > > > Artur > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".