Nice utility, might be nice to check out and see how well it'd work for
generic uses.  I was already starting work on a similar viewing *and*
animation editing utility.

Scott

----- Original Message -----
From: "Artur Biesiadowski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 23, 2002 4:15 AM
Subject: Re: [JAVA3D] Animation


> Chris Forrester wrote:
>
> > One really nice option that I can see in the near future is the GMAX
idea -
> > basically, a totally free version of 3dsmax that is availiable to all.
The
> > neverwinter nights guys are doing Siege Max, their customized version of
> > GMAX, which only exports to the neverwinter nights format. Since
> > neverwinter
> > nights has exactly what everyone seems to want, an importer for this
would
> > be the best way to get things done.
>
> I suppose you know about that, but just in case:
>
> Import/export nwn mdl to/from studio max
> http://www30.brinkster.com/zaddix/NWN/
>
> Display and animate nwn mdl in java3d
> http://nwn-j3d.sourceforge.net/
>
>
> NWN uses separate shape for each part of body. This means fast and easy
> animation (only transform groups are modified, display lists can be
> used), but there are ugly joins between them in some cases.
>
>
> Artur
>
>
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