Hi Kelvin and Doug:

Just downloaded and installed the above combo (openGL win32). The installation went 
off absolutely without any hitch - for the
very first time in my experience. Thank you.

I notice that the bug related to Text2Ds getting messed up, when
the texture transform elsewhere on the SG is dynamically updated,
has been fixed. Thanks again.

However, when I try to dynamically update the texture transform on
a ByRef geometry contained in a Shape3D which is a child of
an OrderedGroup, the update doesn't seem to take effect. I am
doing the update from the processStimulus method of the
OrbitBehavior. I am aware of your earlier caveats about doing
such BYRef updates from a behavior, but since in this case
as I am updating only the texture transform, and not the
internals of the ByRef geom., it should be OK am I right ?

I removed all other children of the OrderedGroup, the update still
doesn't work. If I get rid off the OrderedGroup, then the update
goes thru'. Anyways, a much more fancier combo of OrderedGroup and texture
transform update works for me w/o any problems in J3DBeta-1.

Still trying to find out if I have a glitch somewhere in my code.
If something rings a bell, please let me know.

Regards

Raj

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