Hi Kelvin and Doug: Just downloaded and installed the above combo (openGL win32). The installation went off absolutely without any hitch - for the very first time in my experience. Thank you.
I notice that the bug related to Text2Ds getting messed up, when the texture transform elsewhere on the SG is dynamically updated, has been fixed. Thanks again. However, when I try to dynamically update the texture transform on a ByRef geometry contained in a Shape3D which is a child of an OrderedGroup, the update doesn't seem to take effect. I am doing the update from the processStimulus method of the OrbitBehavior. I am aware of your earlier caveats about doing such BYRef updates from a behavior, but since in this case as I am updating only the texture transform, and not the internals of the ByRef geom., it should be OK am I right ? I removed all other children of the OrderedGroup, the update still doesn't work. If I get rid off the OrderedGroup, then the update goes thru'. Anyways, a much more fancier combo of OrderedGroup and texture transform update works for me w/o any problems in J3DBeta-1. Still trying to find out if I have a glitch somewhere in my code. If something rings a bell, please let me know. Regards Raj =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".