> Date: Fri, 3 May 2002 10:19:05 +1000 > From: Carsten Friedrich <[EMAIL PROTECTED]> > > during the last few weeks I tried to use Java3D to create stereo vision 3D > applications on various platforms. This posting summarizes my experiences and > I hope they are useful to others. > [...] > > All these things sound like driver problems. However, Java3D is the only D3D > application, I tried so far, which shows any of this pathological > behaviour. Even when one of these other programs is started after Java3D did > not work correctly, they still don't show any of this behaviour.
>From the nVidia web site, it appears that the way the stereo driver works is that it recognizes the application being run and configures itself to that application. The driver apparently has an application database and knows the details of how each application sets up its viewing parameters, so it is able to generate stereo views automatically without the application itself being aware that it is running in stereo. Most of these applications seem to be the popular games, naturally, so it's highly unlikely that Java 3D will be recognized and run properly in that mode. There are a lot of parameters affecting the stereo display that can be handled properly only if Java 3D can control the OpenGL or D3D pipeline itself. -- Mark Hood =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".