Hi Carsten, Note that under the DirectX version of Java3D, in order to use JDK 1.4 fullscreen mode API you have to use the property
java -Dsun.java2d.noddraw=true yourApps It should works under OpenGL version of Java3D without this property. Thanks - Kelvin --------------- Java 3D Team Sun Microsystems Inc. >Date: Tue, 07 May 2002 12:30:54 +1000 >From: Carsten Friedrich <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Stereo experience: Summary >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 >Content-transfer-encoding: 7bit >X-Priority: 3 >X-MSMail-priority: Normal >Delivered-to: [EMAIL PROTECTED] >X-Claimed-Received: from carsten >Comments: To: "Simeon H.K. Fitch" <[EMAIL PROTECTED]> > >> >> What mechanism did you use for putting Java3D in fullscreen mode? Were you >> using the Java 1.4 fullscreen exclusive mode? If so, did you create a >Window >> or a Frame to contain the Canvas3D object? Were there any intervening >> panels? >> > >I was using the j3d fullscreen property. In my experience Java3D (at least >the >current version) is not compatible with Java 1.4 fullscreen mode. Trying >to switch a window containing a Canvas3D into fullscreen mode crashes >either the JVM or the whole machine. > >Carsten > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".