Hi Carsten,

  Note that under the DirectX version of Java3D,
in order to use JDK 1.4 fullscreen mode API
you have to use the property

java -Dsun.java2d.noddraw=true yourApps

It should works under OpenGL version of Java3D
without this property.

Thanks

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.


>Date: Tue, 07 May 2002 12:30:54 +1000
>From: Carsten Friedrich <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Stereo experience: Summary
>To: [EMAIL PROTECTED]
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>Comments: To: "Simeon H.K. Fitch" <[EMAIL PROTECTED]>
>
>>
>> What mechanism did you use for putting Java3D in fullscreen mode? Were you
>> using the Java 1.4 fullscreen exclusive mode? If so, did you create a
>Window
>> or a Frame to contain the Canvas3D object? Were there any intervening
>> panels?
>>
>
>I was using the j3d fullscreen property. In my experience Java3D (at least
>the
>current version) is not compatible with Java 1.4 fullscreen mode. Trying
>to switch a window containing a Canvas3D into fullscreen mode crashes
>either the JVM or the whole machine.
>
>Carsten
>
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