Title: RE: [JAVA3D] .3ds files

Not loading lights themselves, loading objects that may *need* a light added, like a torch, a campfire, a shrine, wall sconce lighting in a dungeon, etc.   

We dynamically load object type and location info from the server, so it's difficult to identify things like lights and such... if a transform group had the group name from Max, we could get the it's location from the transform group, and lighting type(ex., LIGHT_TORCH), and add the light ourselves. 

With the group name available in the userData field, we could identify these special objects, and handle them properly, like adding a light, handling opacity-based transparent textures, identifying the upperleg group of a model for skeletal animation, etc.

Though, loading lights directly from the model would be interesting, and possibly handy. But I agree--it might be difficult to match the intensity, falloff, etc.

Well, that's *my* wishlist anyway! Any bones you throw at us John is appreciated, but I'll still be using the loader in the meantime =D

Scott

-----Original Message-----
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Monday, May 06, 2002 9:15 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] .3ds files


We could add support for lights into our loader, but I don't understand
why you'd want to import lights from a 3DS scene.  I've not looked at
what light info 3DS exports so it's highly likely that imported lights
wouldn't match the original anyway.

- John Wright
Starfire Research

> Hubinette Per wrote:
>
> What is the best loader for .3ds files. I would like to use these
> files in my Java 3d application. I would like a loader that can handle
> lights. Have anyone used any of these loaders?
>
> thanks in advance
> -Per

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