Paul, yes, thank you for the reminder. Scott, is there any reason why this doesn't work for you?
- John Wright Starfire Research Paul Byrne wrote: > > Hi John, > > I thought you already populated the Loader's NamedObjects hashtable with > the name->scene graph node mapping. > > If you don't then I think that would be a better solution than > populating the userdata objects. It will certainly be more efficient for > apps to locate nodes this way, rather than having to traverse the > scene graph. > > Rgds > > Paul > > ---------------------------------------------------------- > Paul Byrne Email : [EMAIL PROTECTED] > Sun Microsystems Phone : (650) 786 9926 > Visualization Software Group Fax : (650) 786 5852 > ---------------------------------------------------------- > > >Date: Mon, 06 May 2002 09:45:32 -0500 > >From: John Wright <[EMAIL PROTECTED]> > >Subject: Re: [JAVA3D] .3ds files > >To: [EMAIL PROTECTED] > >MIME-version: 1.0 > >Content-transfer-encoding: 7bit > >X-Accept-Language: en > >Delivered-to: [EMAIL PROTECTED] > > > >No promises but I'll try to look at adding the group name as userdata > >"soon". > > > >- John Wright > >Starfire Research > > > >> "Smith, Daniel" wrote: > >> > >> Not loading lights themselves, loading objects that may *need* a light > >> added, like a torch, a campfire, a shrine, wall sconce lighting in a > >> dungeon, etc. > >> > >> We dynamically load object type and location info from the server, so > >> it's difficult to identify things like lights and such... if a > >> transform group had the group name from Max, we could get the it's > >> location from the transform group, and lighting type(ex., > >> LIGHT_TORCH), and add the light ourselves. > >> > >> With the group name available in the userData field, we could identify > >> these special objects, and handle them properly, like adding a light, > >> handling opacity-based transparent textures, identifying the upperleg > >> group of a model for skeletal animation, etc. > >> > >> Though, loading lights directly from the model would be interesting, > >> and possibly handy. But I agree--it might be difficult to match the > >> intensity, falloff, etc. > >> > >> Well, that's *my* wishlist anyway! Any bones you throw at us John is > >> appreciated, but I'll still be using the loader in the meantime =D > >> > >> Scott > >> > >> -----Original Message----- > >> From: John Wright [mailto:[EMAIL PROTECTED]] > >> Sent: Monday, May 06, 2002 9:15 AM > >> To: [EMAIL PROTECTED] > >> Subject: Re: [JAVA3D] .3ds files > >> > >> We could add support for lights into our loader, but I don't > >> understand > >> why you'd want to import lights from a 3DS scene. I've not looked at > >> what light info 3DS exports so it's highly likely that imported lights > >> > >> wouldn't match the original anyway. > >> > >> - John Wright > >> Starfire Research > >> > >> > Hubinette Per wrote: > >> > > >> > What is the best loader for .3ds files. I would like to use these > >> > files in my Java 3d application. I would like a loader that can > >> handle > >> > lights. Have anyone used any of these loaders? > >> > > >> > thanks in advance > >> > -Per > >> > >> =========================================================================== > >> > >> To unsubscribe, send email to [EMAIL PROTECTED] and include in the > >> body > >> of the message "signoff JAVA3D-INTEREST". For general help, send > >> email to > >> [EMAIL PROTECTED] and include in the body of the message "help". > > > >=========================================================================== > >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >of the message "signoff JAVA3D-INTEREST". For general help, send email to > >[EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".