No promises but I'll try to look at adding the group name as userdata
"soon".

- John Wright
Starfire Research

> "Smith, Daniel" wrote:
>
> Not loading lights themselves, loading objects that may *need* a light
> added, like a torch, a campfire, a shrine, wall sconce lighting in a
> dungeon, etc.
>
> We dynamically load object type and location info from the server, so
> it's difficult to identify things like lights and such... if a
> transform group had the group name from Max, we could get the it's
> location from the transform group, and lighting type(ex.,
> LIGHT_TORCH), and add the light ourselves.
>
> With the group name available in the userData field, we could identify
> these special objects, and handle them properly, like adding a light,
> handling opacity-based transparent textures, identifying the upperleg
> group of a model for skeletal animation, etc.
>
> Though, loading lights directly from the model would be interesting,
> and possibly handy. But I agree--it might be difficult to match the
> intensity, falloff, etc.
>
> Well, that's *my* wishlist anyway! Any bones you throw at us John is
> appreciated, but I'll still be using the loader in the meantime =D
>
> Scott
>
> -----Original Message-----
> From: John Wright [mailto:[EMAIL PROTECTED]]
> Sent: Monday, May 06, 2002 9:15 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] .3ds files
>
> We could add support for lights into our loader, but I don't
> understand
> why you'd want to import lights from a 3DS scene.  I've not looked at
> what light info 3DS exports so it's highly likely that imported lights
>
> wouldn't match the original anyway.
>
> - John Wright
> Starfire Research
>
> > Hubinette Per wrote:
> >
> > What is the best loader for .3ds files. I would like to use these
> > files in my Java 3d application. I would like a loader that can
> handle
> > lights. Have anyone used any of these loaders?
> >
> > thanks in advance
> > -Per
>
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