No promises but I'll try to look at adding the group name as userdata "soon".
- John Wright Starfire Research > "Smith, Daniel" wrote: > > Not loading lights themselves, loading objects that may *need* a light > added, like a torch, a campfire, a shrine, wall sconce lighting in a > dungeon, etc. > > We dynamically load object type and location info from the server, so > it's difficult to identify things like lights and such... if a > transform group had the group name from Max, we could get the it's > location from the transform group, and lighting type(ex., > LIGHT_TORCH), and add the light ourselves. > > With the group name available in the userData field, we could identify > these special objects, and handle them properly, like adding a light, > handling opacity-based transparent textures, identifying the upperleg > group of a model for skeletal animation, etc. > > Though, loading lights directly from the model would be interesting, > and possibly handy. But I agree--it might be difficult to match the > intensity, falloff, etc. > > Well, that's *my* wishlist anyway! Any bones you throw at us John is > appreciated, but I'll still be using the loader in the meantime =D > > Scott > > -----Original Message----- > From: John Wright [mailto:[EMAIL PROTECTED]] > Sent: Monday, May 06, 2002 9:15 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] .3ds files > > We could add support for lights into our loader, but I don't > understand > why you'd want to import lights from a 3DS scene. I've not looked at > what light info 3DS exports so it's highly likely that imported lights > > wouldn't match the original anyway. > > - John Wright > Starfire Research > > > Hubinette Per wrote: > > > > What is the best loader for .3ds files. I would like to use these > > files in my Java 3d application. I would like a loader that can > handle > > lights. Have anyone used any of these loaders? > > > > thanks in advance > > -Per > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > of the message "signoff JAVA3D-INTEREST". For general help, send > email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
