I have a bunch of geometry where I need to make sure it does not check the z-buffer, but I do want to write to it. It seems that if you
ra.setDepthBufferEnable(false);
then making the call
ra.setDepthBufferWriteEnable(true);
will have no effect.
The issue I am having is with overlapping windows (using image plate aligned
geoemtry). I have the windows in an ordered group to force their stacking.
Within each window I have an ordered group to stack the components. If I do
not have the background of the window write to the zbuffer then the
transparent pass (done last) will overwrite the window. But it I am reading
and writing the zbuffer for the windows then I get zbuffer fighting.
Is this a bug? Or am I doing something wrong?
David Yazel
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