Title: RE: [JAVA3D] Zbuffer question

Nice to see David asking a question for once, instead of answering =D

Not that it should matter, but did you try the transparency sort order setting in 1.3 beta 1 or 2?  I get lots of strange transparency overdraw problems with pre beta 1 API's.

BTW--the image (other than the overlap) looks awesome.  I'm dreading that part of my project =D

Scott

-----Original Message-----
From: David Yazel [mailto:[EMAIL PROTECTED]]
Sent: Monday, May 06, 2002 1:28 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Zbuffer question


I have a bunch of geometry where I need to make sure it does not check the
z-buffer, but I do want to write to it.  It seems that if you

  ra.setDepthBufferEnable(false);

then making the call

      ra.setDepthBufferWriteEnable(true);

will have no effect.

The issue I am having is with overlapping windows (using image plate aligned
geoemtry).  I have the windows in an ordered group to force their stacking.
Within each window I have an ordered group to stack the components.  If I do
not have the background of the window write to the zbuffer then the
transparent pass (done last) will overwrite the window.  But it I am reading
and writing the zbuffer for the windows then I get zbuffer fighting.

Is this a bug?  Or am I doing something wrong?

David Yazel

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