Nice to see David asking a question for once, instead of answering =D
Not that it should matter, but did you try the transparency sort order setting in 1.3 beta 1 or 2? I get lots of strange transparency overdraw problems with pre beta 1 API's.
BTW--the image (other than the overlap) looks awesome. I'm dreading that part of my project =D
Scott
-----Original Message-----
From: David Yazel [mailto:[EMAIL PROTECTED]]
Sent: Monday, May 06, 2002 1:28 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Zbuffer question
I have a bunch of geometry where I need to make sure it does not check the
z-buffer, but I do want to write to it. It seems that if you
ra.setDepthBufferEnable(false);
then making the call
ra.setDepthBufferWriteEnable(true);
will have no effect.
The issue I am having is with overlapping windows (using image plate aligned
geoemtry). I have the windows in an ordered group to force their stacking.
Within each window I have an ordered group to stack the components. If I do
not have the background of the window write to the zbuffer then the
transparent pass (done last) will overwrite the window. But it I am reading
and writing the zbuffer for the windows then I get zbuffer fighting.
Is this a bug? Or am I doing something wrong?
David Yazel
