Hehe, thanks Scott. You want to see the newbie questions I asked at the beginning, check out my posts in July of 2000.
I can't get any of the beta 2 installations to work on my machine. I guess I need to install them on my Windows 98 machine and then copy over the jars and DLL to run a check. BTW, the user interface work for our app is a daunting amount of work. I put it in the category of "tedious, detailed work" that has to get done. What I usually do is break up my work into several different sub-projects and flip between them when I get frustrated. Getting the paper doll to render to an offscreen canvas with the ability to tunnel mouse clicks against the flat image into the "paper doll universe" so you could select body parts was a lot of fun... but implementing a scrolling inventory with drag and drop sorting was *not* fun. Dave Yazel ----- Original Message ----- From: "Smith, Daniel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 06, 2002 2:50 PM Subject: Re: [JAVA3D] Zbuffer question Nice to see David asking a question for once, instead of answering =D Not that it should matter, but did you try the transparency sort order setting in 1.3 beta 1 or 2? I get lots of strange transparency overdraw problems with pre beta 1 API's. BTW--the image (other than the overlap) looks awesome. I'm dreading that part of my project =D Scott -----Original Message----- From: David Yazel [mailto:[EMAIL PROTECTED]] Sent: Monday, May 06, 2002 1:28 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Zbuffer question I have a bunch of geometry where I need to make sure it does not check the z-buffer, but I do want to write to it. It seems that if you ra.setDepthBufferEnable(false); then making the call ra.setDepthBufferWriteEnable(true); will have no effect. The issue I am having is with overlapping windows (using image plate aligned geoemtry). I have the windows in an ordered group to force their stacking. Within each window I have an ordered group to stack the components. If I do not have the background of the window write to the zbuffer then the transparent pass (done last) will overwrite the window. But it I am reading and writing the zbuffer for the windows then I get zbuffer fighting. Is this a bug? Or am I doing something wrong? David Yazel =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
