Hehe, thanks Scott.  You want to see the newbie questions I asked at the
beginning, check out my posts in July of 2000.

I can't get any of the beta 2 installations to work on my machine.  I guess
I need to install them on my Windows 98 machine and then copy over the jars
and DLL to run a check.

BTW, the user interface work for our app is a daunting amount of work.  I
put it in the category of "tedious, detailed work" that has to get done.
What I usually do is break up my work into several different sub-projects
and flip between them when I get frustrated.  Getting the paper doll to
render to an offscreen canvas with the ability to tunnel mouse clicks
against the flat image into the "paper doll universe" so you could select
body parts was a lot of fun... but implementing a scrolling inventory with
drag and drop sorting was *not* fun.

Dave Yazel

----- Original Message -----
From: "Smith, Daniel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 06, 2002 2:50 PM
Subject: Re: [JAVA3D] Zbuffer question


Nice to see David asking a question for once, instead of answering =D

Not that it should matter, but did you try the transparency sort order
setting in 1.3 beta 1 or 2?  I get lots of strange transparency overdraw
problems with pre beta 1 API's.

BTW--the image (other than the overlap) looks awesome.  I'm dreading that
part of my project =D

Scott

-----Original Message-----
From: David Yazel [mailto:[EMAIL PROTECTED]]
Sent: Monday, May 06, 2002 1:28 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Zbuffer question


I have a bunch of geometry where I need to make sure it does not check the
z-buffer, but I do want to write to it.  It seems that if you

  ra.setDepthBufferEnable(false);

then making the call

      ra.setDepthBufferWriteEnable(true);

will have no effect.

The issue I am having is with overlapping windows (using image plate aligned
geoemtry).  I have the windows in an ordered group to force their stacking.
Within each window I have an ordered group to stack the components.  If I do
not have the background of the window write to the zbuffer then the
transparent pass (done last) will overwrite the window.  But it I am reading
and writing the zbuffer for the windows then I get zbuffer fighting.

Is this a bug?  Or am I doing something wrong?

David Yazel

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