Georg Rehfeld wrote:

> So, up to 100 Behaviors should be no real problem at all.

I think that problem lies in other place. I suppose that when there is
no rotation interpolator, realtime refresh does not occur at all. It
happens only on forced repaint/view transform, because nothing in scene
moves. Now, after adding _first_ behavior which runs on every frame,
realtime rendering is turned on. This means that java3d is using every
possible system resource to get as high framerate as possible, starving
other java threads and other os processes.

AFAIR, it is covered in Justin's FAQ. I think there is a method on
Canvas3D which allows you to set minimal frame time, to make render
thread sleep sometimes.

Artur

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