The WakupOnElapsedTime condition performs better now than
it did in older versions of Java 3D.  However, most people
find that waking up on elapsed frames suits their needs better.
We use native timers in a very indirect manner.

Doug Twilleager
Java 3D Team
Sun Microsystems


>Subject: Re: [JAVA3D] Reducing CPU usage of Interpolator
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>First, thanks for your input!
>
>> I've read somewhere (can't find it back just now) that
>> WakupOnElapsedTime REALLY may hog the CPU, because J3D then
>> can't behave event driven, but must poll for the right time
>> to awake that Behavior.
>
>So Java3D doesn't use OS/hardware timers for this functionality???
>
>Or is the "may" clause in your sentence refect an implementation specific
>issue? :-)
>
>Simeon
>
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