First, thanks for your input!

> I've read somewhere (can't find it back just now) that
> WakupOnElapsedTime REALLY may hog the CPU, because J3D then
> can't behave event driven, but must poll for the right time
> to awake that Behavior.

So Java3D doesn't use OS/hardware timers for this functionality???

Or is the "may" clause in your sentence refect an implementation specific
issue? :-)

Simeon

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