Kelvin,

> >Ah. Ok, it does not crash now. However, the stereo
> >driver does not kick in (as it does with the java 3d
> >fullscreen option).
> >
> Because DirectX 8.0 API didn't support stereo
> and Java3D v1.3 beta1 and beta2 for DirectX
> is based on 8.0 API.
>
> You can either use Java3D v1.2.1 DirectX version
> of switch to OpenGL version for stereo.
>

Sorry for the confusion. I was refering to the Nvidia stereo
driver which provides stereo for D3D applications even
if the applications do not support stereo viewing. This should
work with Direct X 8. And does with the java 3d fullscreen switch.

Carsten

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to