Kelvin, > >Ah. Ok, it does not crash now. However, the stereo > >driver does not kick in (as it does with the java 3d > >fullscreen option). > > > Because DirectX 8.0 API didn't support stereo > and Java3D v1.3 beta1 and beta2 for DirectX > is based on 8.0 API. > > You can either use Java3D v1.2.1 DirectX version > of switch to OpenGL version for stereo. >
Sorry for the confusion. I was refering to the Nvidia stereo driver which provides stereo for D3D applications even if the applications do not support stereo viewing. This should work with Direct X 8. And does with the java 3d fullscreen switch. Carsten =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".