On Thu, 23 May 2002, Georg Rehfeld wrote: > >> FrontClipping distance: 5000.0 meters > >> BackClipping distance: (default for SimpleUniverse) 0.1 meters > >> The maps used in the images is: 4200m x 2000m (Max Elev. is 200m) > > If this really is true you have 2 problems: > > - the front clip distance (near to the eye point) MUST be less then > the back clip distance (far from the eye point, see docs for > View.setFrontClipDistance)
Sorry, it isn't really true. I've been pretty scatter brained today. Those numbers should be reveresed. The FrontClipDistance is 0.1m and the BackClipDistance is 5000m. > - the ratio of back clip distance / front clip distance should be less > then 3000 (better < 1000) for 16-bit Z-Buffers (same docs). > Are all Z-Buffers 16 bit? Thanks for the tip, I need to read up on this, and how it limits me. > The latter would correspond to Daniel Selmans guess: > > >>> The fact that the MapOverlap is not rendered looks like > >>> a depth sorting issue, which would possibly point to a > >>> depth buffer precision problem. > > regards > > Georg > ___ ___ > | + | |__ Georg Rehfeld Woltmanstr. 12 20097 Hamburg > |_|_\ |___ [EMAIL PROTECTED] +49 (40) 23 53 27 10 > UPDATE: You were both right on the money. I went and changed the front clipping distance to 5, and the rear clipping distance to 2500, (Thus improving the rear/front clipping distance ration from 50000 to 500, well below the sugested 1000 factor). This fixed my problem! I noticed some interlacing between the MapOverlay and the Map. The closer the two were together, the worse it was. I fixed this by increasing the physical distance between them, and changing the polygonOffset of the MapOverlay to -100. (For the latter to take effect, I also had to switch from the Direct3D version of Java3D to the OpenGL version. I know that positive polygonOffsets aren't implemented in Direct3D, but I thought negative polygonOffsets were. I couldn't produce any appreciable change in my scene under Direct3D through playing with the polygonOffset (either on the Map or the MapOverlay, positive, or negative)) There are other little quirks I have to go back and fix now (like I can't see anything in my ParallelPerspective view, but I think that's just a matter of setting the scale properly. Thank you very much. Noah J. Ternullo =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".