Hi
  As part of a game i'm writting (yeah, sorry, i'm one of those), I create
a light glow object using a textured transparent quad that is an
OrientedShape3D ( seems logical right?), All seems fine untill you get
close up, and the closer you get the worse it looks. The problem is that
the Orientation seems screwed, the orientation appears to be looking
infront of the view, and the closer you get the worse it looks, up till
the point where front clipping kicks in and the object is oriented through
90 degrees to the view, I've tried playing with the eye positions and
couldn't get anything better. Currently I am using quite a small world as
I was getting large jaggies on some models. I was wondering if the
cyclopse eye and the point the oriented shape tries to point at are
different?, and if there was a way to change the point the oriented shape
was looking at. I will be resizing my world in the next couple of days
(out of the country atm) and hope that this will at least reduce the
effect, but a solution rather than a work around would be appreciated. Any
pointers?

Thanks

Jeremy

--
________________________________________________________

PGP key is here -> http://www.computerbooth.com/pgp.html

* If debugging is the process of removing bugs, then programming must be the
process of putting them in.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to