My application is showing some interesting behavior relating to Shape3D geometry. I am displaying a bunch of objects using an array of triangles. I have two types of objects, sphere patches and torus patches. For each object, I pass the triangles into the GeometryInfo class in order to generate normals for the triangles. After generating normals, I pass the new geometry into a Shape3D object and add the object to my scene.
The problem is that not all of the objects I create are being displayed (displaying wireframe or fill has no effect). All of the spheres are displayed, but only up to about 10-12 of the torii patches are displayed. However, when I use the Stripify class to convert the triangles into triangle strips, all of the objects are displayed. Does anyone have an explanation for this? Sean ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".