My application is showing some interesting behavior relating to Shape3D geometry. I am 
displaying a bunch of objects using an array of triangles. I have two types of 
objects, sphere patches and torus patches. For each object, I pass the triangles into 
the GeometryInfo class in order to generate normals for the triangles. After 
generating normals, I pass the new geometry into a Shape3D object and add the object 
to my scene.

The problem is that not all of the objects I create are being displayed (displaying 
wireframe or fill has no effect). All of the spheres are displayed, but only up to 
about 10-12 of the torii patches are displayed. However, when I use the Stripify class 
to convert the triangles into triangle strips, all of the objects are displayed.

Does anyone have an explanation for this?

Sean

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