Raul Rios wrote:
> Depending on the length of my world in the X axis:
>
> How far I have to move my view back in the -Z direction
> to view my whole scene 3D?
>
> Is there any equation like: "distance = world_length_X * some_factor" ?
>
> Thank you.
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

I depends on you FOV, wether you are looking at the centre of your world, and
how wide it is in the direction 90degrees to your view angle

after that you can use SohCahToa to work it out, use the width/2 for the oposite
and FOV/2 for the angle, and then the adjasent will be the distance to move back


--
________________________________________________________

PGP key is here -> http://www.computerbooth.com/pgp.html

* If debugging is the process of removing bugs, then programming must be
the process of putting them in.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to