Raul Rios wrote: > Sorry for my ignorance, but... SohCahToa? > What is this? > > Could you please be a bit clearer ? > > Thank you. > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help".
Trigonometry (spelt wrong of course) assuming view is at x=0,y=0 and the middle of the from of your scene is at the origin, then the -z (from the front of the scene) value is (width/2)/(tan(FOV/2)) e.g. scene based at 0,0,0, scene is a box from x=-2.5 to x=-2.5, y=-1 to 1, z=0 to -1, FOV = 45degrees, to view the whole box the views -z needs to be at (5(total width)/2)/(tan(45(fov)/2)) = 2.5/(tan 22.5) = ~6.03 HTH some Jeremy -- ________________________________________________________ PGP key is here -> http://www.computerbooth.com/pgp.html * If debugging is the process of removing bugs, then programming must be the process of putting them in. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
