Hi all,

I'm having trouble using the sound nodes BackgroundSound and PointSound.

The sound samples I load (16 or 8 bit, 44,100 Hz) are played once as soon as
they are loaded and the scene goes live. And thats irrespective of whether I
enable them initially, set their loop count to infinity etc.

The strange bit is that when I the scene is live, I get isPlaying == 'true',
isPlayingSilently=='false' for nodes that have been enabled, which according
to the documentation should mean that the sound is potentially audible (that
doesn't mean its being played though - does it?).

I've tried a variety of options including scheduling bounds but I can't get
it to work properly.

I have initialised audio using the example from Daniel's book:


  PhysicalEnvironment pe = new PhysicalEnvironment();
  JavaSoundMixer audioDev = new JavaSoundMixer(pe);

  if(audioDev == null)
   System.err.println("Warning: No sound devices present.");

  if(audioDev != null)
  {
   pe.setAudioDevice(audioDev);
   audioDev.initialize();
  }

// attach pe to the view etc...

I know my problem description is too vague but I'm guessing I'm doing
something very wrong and common.

I have tried the code in two machines but the issue remains - So that
restricts the possibility of my sound card being the problem I hope.

Any suggestions?

Cheers,

Panos

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