I have just found a bug submission on the issue (bug id 4680280).

I was looking for Sound bugs instead of JavaSoundMixer ones :-) sorry for
that.

Panos


----- Original Message -----
From: "Panos Gkikakis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 14, 2002 8:27 PM
Subject: [JAVA3D] Sound Question


> Hi all,
>
> I'm having trouble using the sound nodes BackgroundSound and PointSound.
>
> The sound samples I load (16 or 8 bit, 44,100 Hz) are played once as soon
as
> they are loaded and the scene goes live. And thats irrespective of whether
I
> enable them initially, set their loop count to infinity etc.
>
> The strange bit is that when I the scene is live, I get isPlaying ==
'true',
> isPlayingSilently=='false' for nodes that have been enabled, which
according
> to the documentation should mean that the sound is potentially audible
(that
> doesn't mean its being played though - does it?).
>
> I've tried a variety of options including scheduling bounds but I can't
get
> it to work properly.
>
> I have initialised audio using the example from Daniel's book:
>
>
>   PhysicalEnvironment pe = new PhysicalEnvironment();
>   JavaSoundMixer audioDev = new JavaSoundMixer(pe);
>
>   if(audioDev == null)
>    System.err.println("Warning: No sound devices present.");
>
>   if(audioDev != null)
>   {
>    pe.setAudioDevice(audioDev);
>    audioDev.initialize();
>   }
>
> // attach pe to the view etc...
>
> I know my problem description is too vague but I'm guessing I'm doing
> something very wrong and common.
>
> I have tried the code in two machines but the issue remains - So that
> restricts the possibility of my sound card being the problem I hope.
>
> Any suggestions?
>
> Cheers,
>
> Panos
>
>
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