>On Fri, 21 Jun 2002 19:37:20 +0200, Joachim Diepstraten ><[EMAIL PROTECTED]> wrote:
>Hi > >Ahh sorry, sorry forgot what I wrote I'm so stupid I completly forgot that >OpenGL needs two commands setting the mode and setting the plane where one >is EYE_LINEAR and setting the plane is EYE_PLANE. Ahh must be the heat. > I'm not sure...this may probably help.... In which space do you specify the plane equation coefficients when you set the EYE_PLANE mode in OpenGL ? object or eye space ? Java3D probably did better by not exposing the EYE_/OBJECT_PLANE handles available in OpenGL. In Java3D, in the EYE_/OBJECT_LINEAR modes, the specified plane coefficients are tacitly assumed to be in their respective spaces ? am I right ? Raj =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".