>On Fri, 21 Jun 2002 19:37:20 +0200, Joachim Diepstraten 
><[EMAIL PROTECTED]> wrote:

>Hi
>
>Ahh sorry, sorry forgot what I wrote I'm so stupid I completly forgot that
>OpenGL needs two commands setting the mode and setting the plane where one
>is EYE_LINEAR and setting the plane is EYE_PLANE. Ahh must be the heat.
>

I'm not sure...this may probably help....

In which space do you specify the plane equation coefficients
when you set the EYE_PLANE mode in OpenGL ? object or eye space ?

Java3D probably did better by not exposing the EYE_/OBJECT_PLANE
handles available in OpenGL. In Java3D, in the EYE_/OBJECT_LINEAR modes,
the specified plane coefficients are tacitly assumed to be
in their respective spaces ? am I right ?

Raj

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